In fact I was successful in putting the texture with 3DS Max, but then I had a weird error ( marker error 0 ), but in the way you are suggesting,
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You also should add Skyrim - Textures.bsa under File / "Resource Files" to see the vanilla textures.īut for your purpose it's much easier to use a texture set in the CK: Simply make a new Texture Set (under Miscellaneous) using your textures, and then apply that texture set to a copy of the tome in the model-selection menu. In Nifskope you need to add your texture folder in the Render/Settings/Rendering menu.
SKYRIM CREATION KIT STEAM CUSTOM HOW TO
sadly there is very little documentation on it, and those who do know how to do it usually remain silent. NIloufar Emporio Posts: 3366 Joined: Tue 6:18 pm I'm so depressed.I have no experience in 3D editing, but copying a vanilla 3D mesh and stick a special texture to it seemed to be a no-brainer.and still I am not able to do it! I've tried Blender.but still only white outline model and no hint about how to "paint" the texture into it. I've installed Nifscope, but was useless.I cannot understand how to stick the texture into the model (since I only get a white outline model).
![skyrim creation kit steam custom skyrim creation kit steam custom](https://images.saymedia-content.com/.image/t_share/MTc0NDU2OTE0MjA4Njk1NjU2/beginners-guide-to-creating-skyrim-mods-using-the-skyrim-creation-kit.png)
![skyrim creation kit steam custom skyrim creation kit steam custom](https://images.sftcdn.net/images/t_app-cover-l,f_auto/p/87f53606-96d6-11e6-a481-00163ed833e7/3383441443/skyrim-creation-kit-screenshot.jpg)
Whose meshes are just those of the Spelltome of Conjuration. My texture was made as a simple photo-merge in Photoshop and then converted into dds with DDSopt.įor replacement was fair to do like this and just add the texture to the override, but now I'd like to create a texture which becomes embedded in my eviltome.nif and eviltomelowpoly.nif, I've created an amazing texture for an evil Grimoire, but I've found that the Creation Kit requires models which already have textures embedded in them (nif).